AI Insights · Timothy · July 2024
Top 5 Boxing Games in Lebanon Q2 2024: Performance Insights
Discover the performance trends of the top 5 boxing games on a unified platform in Lebanon during Q2 2024, including downloads, revenue, and active users.
Throughout the second quarter of 2024, the top 5 boxing games in Lebanon showcased varied performance metrics in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at these trends.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES saw fluctuating weekly downloads, peaking at around 4.2K in the week of May 20. Weekly active users followed a similar pattern, with a high of approximately 7.8K in late May. Revenue remained minimal, with a slight uptick to $1 in mid-June.
Arm Wrestling Master from GOODROID, Inc. experienced a notable drop in weekly downloads from 6.1K in early April to around 1.4K by mid-May. However, downloads rebounded to roughly 2.7K by the end of June. Active users showed a gradual decline initially but stabilized at about 12.8K by the end of the quarter.
Punchy Race: Run & Fight Game, another title from CASUAL AZUR GAMES, saw a significant increase in weekly downloads, hitting a peak of nearly 4K in mid-May. Active users mirrored this trend, reaching close to 8.9K in the same period. Despite these metrics, the game did not generate any revenue.
Gym Heros: Fighting Game by Fighting Arena maintained a steady performance in weekly downloads, hovering around 1K throughout the quarter. Active users showed slight fluctuations, peaking at approximately 7.3K in late April. Revenue was negligible, with a single dollar recorded at the end of June.
Real Boxing 2 from Vivid Games S.A. had consistent weekly downloads, averaging around 300. Active users remained stable, with a slight increase to about 2.3K in mid-May. Revenue was modest, with weekly figures ranging from $1 to $4.
For more detailed insights and data, visit Sensor Tower.